Greed is good! There’s treasure to be won, so what are you waiting for’ Three to six players race to the bottom of the dungeon to grab The Hoard. Now all you have to do is get out with it. But everyone else is between you and the exit! Each player has his own deck of cards that control movement. Bluff, scheme, and strategize your way to the head of the pack. Some cards will change the rules when you least expect it! This is a fast, unpredictable game, easy to learn and fun for all ages. Lots of quick replay value. And it’s illustrated by Phil Foglio. Greed Quest comes with 168 cards, six stand-up color figures with bases, color map, and rules sheet. For 3 to 6 players. The game takes about 30-60 minutes to play.

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The Good, the Bad, and the Munchkin opens a whole new frontier – the Wild West! Forget dragons and goblins – Jackalopes and Davy Croc have just as much treasure. Those plains may seem wide open, but there’s lots of monsters to kill, and lots of stuff to take.::Become a Cowboy with a Twenty-Gallon Hat, or an Indian on a Catamount. Fight Wild Bill Hiccup, the Killer Jalapeno, and a Barber Shop Quartet. Take The Annual Bath for an extra level. Or just pal around with your sidekick the Greenhorn, until you sacrifice him to distract a monster.::The Good, the Bad, and the Munchkin is the next stand-alone game in the award-winning Munchkin line. Steve Jackson and John Kovalic have teamed up again to put puns to paper like no one else can. Head ’em up and move ’em out, and get ready to wander the Grim Roper into somebody else’s combat and make him “Rootin’ Tootin'” for +10 . . .

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You demanded it, and here it is. Created by Steve Jackson and illustrated by John Kovalic. Includes 112 more cards for the game of killing monsters and taking their stuff. Play as a new race: Orcs! Face foes like the Hydrant and the Tentacle Demons. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Catapult and, of course, the dread Unnatural Axe. Show them who’s the greatest munchkin of all. This is an expansion to Munchkin. You need to own that game in order to play this expansion.

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Fly through the city. Smash the villains. Backstab your teammates and grab their gadgets. Munchkin has parodied the classic dungeon, the kung-fu warrior, the space epic, and the creatures of the night. Now, it’s the superheroes’ turn! Be a Mutant, an Exotic, a Mystic, or a Techno. The higher your level, the more Powers you can have. Battle dastardly masterminds, devastating monsters, and invading aliens from the next dimension–from the wimpy Bucketman all the way up to Big Ol’ Planet Easter Guy himself. With the Electro-Mento-Hat, the Telezapinator, and the jet-powered Pogo Stick, no foe can stand before you. Super Munchkin is a stand-alone game, which can be combined with other Munchkin games. For 3 to 6 players. The game takes about an hour to play.

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It’s the World of Dorkness! The Munchkins are now vampires, werewolves, and changelings. Bash through the haunted house and slay the monsters. You can’t slay your fellow munchkins, but you can curse them, send foes at them, and take their stuff. This is a stand-alone game, which can be combined with other Munchkin games. It’s illustrated by John Kovalic. Face foes like the Banshee, the Heck Hounds, and the dreaded Were-Muskrat. Smite them all, and be the first to Level 10. Munchkin Bites comes with 168 cards, rules, and die. For 3 to 6 players. The game takes about an hour to play.

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Munchkin Fu won the Origins “Gamer’s Choice Award” for the Best Card Game of 2003. How do you follow something like that’ With more mooks, more mayhem, more monsters, more munchkins, and more monks in Munchkin Fu 2: Monky Business! Learn new styles like Kong Fu, Fee Fi Fo Fu, Sna Fu, and the ever-perilous Stomach Fu. Pick up dangerous new weapons like the Auspicious Ivory Gutting Hook and the Tofu Tonfa. Garb yourself in the Hong Kong Sarong. Monky Business has 110 evil and overpowered cards, plus two blanks to create your own. And of course, like all other Munchkin products, this supplement is completely compatible with the original Munchkin and all its supplements and spinoffs, including Star Munchkin, Munchkin Bites, and Munchkin Blender.

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Now available . . . another stand-alone Munchkin game! Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge – Cthulhu! Will they survive? Will they retain their sanity? Will they . . . level up? Munchkin Cthuhlu is the newest stand-alone game in the Munchkin line, this time lampooning Lovecraft’s Mythos and the horror gaming that surrounds it. Brought to you by Steve Jackson and John Kovalic, this set features four new Classes – including the Cultist – and a lot of classic monsters from outside reality. And they all have Stuff you can take from their twitching bodies. You can play Munchkin Cthulhu by itself, or combine it with any number of other Munchkin games for mind-bending silliness.

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There comes a time in every munchkin’s career when he’s taken on more than he can handle, bitten off more than he can chew, gotten in over his head. So run away! And laugh! It’s time for the Narrow S Cape. With 112 cards to enhance your Super Munchkin game, The Narrow S Cape is much more than just this season’s favorite fashion accessory! It teems with new villains like the contemptible Cheese Wiz, Gothzilla (with earthquake-causing platform boot action!), and the Ratwoman. And lest you feel overwhelmed by villainy, this expansion also features new items, new Powers and a new Class: the Brain! Wield the Slide Rule and Power Ring against Sister Blister! Tackle Tackyman with the Trampoline! Survive the Two-Hour Monolog because you were Raised By Armadillos! And flee from Shaenon K. Garrity’s fearsome Foot and the unfortunate, mind-controlled Too Much Coffee Man! Super Munchkin 2 The Narrow S Cape . . . the newest super-expansion for the bestselling Munchkin series.

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If you loved Munchkin, look out. Here they come again. The Munchkins are back! Now the game is chop-socky Hong Kong action. The characters are Samurai, Ninja, Yakuza, and Monks. The foes are mooks, demons, and assorted bad guys from all the worst martial arts films you’ve ever seen. Collect treasures and learn new styles to build up your character’s powers. Kill the monsters, take their stuff, and be the first one to the 10th level! Created by Steve Jackson, Munchkin Fu is a stand alone game that is completely compatible with the original Munchkin. This boxed game comes with 168 cards, rules, and a die. For ages 18 and up.

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Now available . . . a new stand-alone Munchkin game! The Munchkins are now spies . . . eliminating the opposition, playing with self-destructing gadgets, and changing loyalties even faster than they change hats. Be a Playboy, Tourist, or Assassin. Report to the Americans, Russians, British, or Chinese (it’ll change!). Wield gadgets from the subtle Cigarette Dart Gun to the amazingly unsubtle Bazooka with Incendiary Ammo. Eliminate foes, from the pathetic Defective Defector, through the Interro-Gator and the Not So Secret Police, up to the mighty Super Spy himself. And (all together now) . . . Take Their Stuff! You can play Munchkin Impossible by itself, or combine it with any number of other Munchkin games for more shameless silliness.

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You wanted more Munchkin, so here it is! Created by Steve Jackson and illustrated by John Kovalic, Munchkin 3: Clerical Errors has 112 more cards for the best-selling game of killing monsters and taking their stuff. Play a new race: Gnomes! Try on the Bard class. Face the Tequila Mockingbird, and the dreaded Auntie Paladin! Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic. Show them who’s the mightiest, munchkinest dungeon delver of them all. This is an expansion to Munchkin, and you need to own that game in order to play this expansion.

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